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Chapter 1 — “The Lamplighter's Post to Duskdeep”
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Total words4,233
Human-written16%
AI-written84%
Collaborative0%

Process

Passages30
Approved first-try30 / 30
Revised passages0 / 30
Avg revision depth0%
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"Then my hands are yours." I say with a small grin as I reach a hand towards her in the form of a simple handshake greeting.
Remembered ROUND 2 · TALKING 67.4
Prose 66.4
Place 46.8
Character 69.2
+1 Rapport −2 Standing weightopening 26 words
Standing 10
Rapport 1 / 6 · Hesper Vane
Passage 1 — Journey
Human wrote
“"Then my hands are yours." I say with a small grin as I reach a hand towards her in the form of a simple handshake greeting.”
She looks at the hand for a moment — the calluses, the ring — the way you'd look at a tool someone offers before you decide if it's the right one. Then she takes it. Her grip is dry and hard, a lampkeeper's grip, and there's a faint whiff of tallow off her palm. "Hayden," she says, testing the name like a wick. "You came down the spur." It isn't a question. She lets go and turns, the lamp-hook pole coming down off her shoulder to plant its butt on the flagstones with a small iron knock. The tallow-flies swirl after her like she's the only warm thing left standing. "Three lamps out this week. Same run, east side. Every night one more goes dark, and in the morning the reservoir's down past what a good burn would drink." She crosses to the rack and runs two fingers down the shafts of the poles there, counting, though I get the sense she's counted them a hundred times. Outside, past the door, the line of posts runs off into the dark, every iron head cold. "Oil doesn't walk," she says, mostly to the flies. "Things walk. Something's been under my store, and it isn't a rat, because a rat I could name." She looks back at me then, and the lantern at her belt throws her shadow long across the floor. "Four hours till the Train. So. What brings you down my spur, Hayden?"
Passage 2 — Journey
AI wrote
“She looks at the hand for a moment — the calluses, the ring — the way you'd look at a tool someone offers before you decide if it's the right one. Then she takes it. Her grip is dry and hard, a lampkeeper's grip, and there's a faint whiff of tallow off her palm. "Hayden," she says, testing the name like a wick. "You came down the spur." It isn't a question. She lets go and turns, the lamp-hook pole coming down off her shoulder to plant its butt on the flagstones with a small iron knock. The tallow-flies swirl after her like she's the only warm thing left standing. "Three lamps out this week. Same run, east side. Every night one more goes dark, and in the morning the reservoir's down past what a good burn would drink." She crosses to the rack and runs two fingers down the shafts of the poles there, counting, though I get the sense she's counted them a hundred times. Outside, past the door, the line of posts runs off into the dark, every iron head cold. "Oil doesn't walk," she says, mostly to the flies. "Things walk. Something's been under my store, and it isn't a rat, because a rat I could name." She looks back at me then, and the lantern at her belt throws her shadow long across the floor. "Four hours till the Train. So. What brings you down my spur, Hayden?"”
"I come to your spur looking for meaning and work." I cross my arms and look around the spur. "And from the looks of it, you could use some help around here with whatever has been under your store."like this I take a piece of bread from my pack and take a small bite while leaning against a nearby building.
Made into Song ROUND 3 · TALKING 80.4
Prose 70.6
Place 70.6
Character 73.4
EATING AND DRINKING +5 Rapport −1 Standing footingreadhush 67 words
Warmed (firm: +1 Rapport each round, 2 rounds) — they are warming to you, a little more each time you speak.
Warmed: +1 Rapport.
Standing 9
Rapport 6 / 6 · Hesper Vane
On the field: Warmed
Passage 3 — Journey
Human wrote
“"I come to your spur looking for meaning and work." I cross my arms and look around the spur. "And from the looks of it, you could use some help around here with whatever has been under your store."like this I take a piece of bread from my pack and take a small bite while leaning against a nearby building.”
She doesn't answer straight away. She looks at the bread in my hand, then at my face, and something in the set of her jaw loosens by a degree — not warmth, exactly. Permission. The flies drift closer to me, which is answer enough from them. "Meaning," she says, rolling the word like a coin she's decided isn't counterfeit. "That's a big coat to put on before you know the weather." She plants the hook and leans on it. "Work I can do something with." She tips her chin at the dark spur behind her, the whole cold line of it. "Something's been drinking my oil and putting out my lamps, and I'm too old to sit up every night waiting on it. You want work — come back at the store with me and see what's under the floor. If it's nothing, you've lost an hour. If it's something, you've got a job." She holds my eyes a beat longer than she needs to, then nods, once, at the door. "Ask me for something, then. That's what asking's for."
Passage 4 — Journey
AI wrote
“She doesn't answer straight away. She looks at the bread in my hand, then at my face, and something in the set of her jaw loosens by a degree — not warmth, exactly. Permission. The flies drift closer to me, which is answer enough from them. "Meaning," she says, rolling the word like a coin she's decided isn't counterfeit. "That's a big coat to put on before you know the weather." She plants the hook and leans on it. "Work I can do something with." She tips her chin at the dark spur behind her, the whole cold line of it. "Something's been drinking my oil and putting out my lamps, and I'm too old to sit up every night waiting on it. You want work — come back at the store with me and see what's under the floor. If it's nothing, you've lost an hour. If it's something, you've got a job." She holds my eyes a beat longer than she needs to, then nods, once, at the door. "Ask me for something, then. That's what asking's for."”
"So, do you have anything that could be of assistance to me when I look for whatever has been drinking your oil?" I ask as I stuff the piece of bread back into my bag.
Remembered ROUND 3 · TALKING 73.0
Prose 68.5
Place 61.5
Character 70.6
+2 Rapport −1 Standing attentioncommon ground 35 words
Standing 6
Rapport 6 / 6 · Hesper Vane
On the field: Warmed
Passage 5 — Journey
Human wrote
“"So, do you have anything that could be of assistance to me when I look for whatever has been drinking your oil?" I ask as I stuff the piece of bread back into my bag.”
I take the flask. It's warm from her hand, and heavier than it looks — the oil shifts inside like something alive. I hook my thumb through the rag stopper and tuck it into the side of my bag, next to the bread. "I've got a lamp of my own," I say. "Lights when I ask it to. Not much use in the dark if I'm the one holding it, but it'll show us what's under a floor." I don't say how I got it. That's a longer story than she asked for, and the flies are already drifting toward the door like they've heard this one before. "And I've got hands." I show her the calluses, both palms up, the ring catching the last of the sky. "Whatever's been at your oil, it's been at it a while. That means it's got a way in and a way out, and it thinks it's clever. I've dealt with things that think they're clever." I let that sit. The scratching under the store floor ticks on, patient, like it's counting. "So — you lead, I'll watch the corners. And if it's nothing, I'll buy you a meal out of my own Stamps and we'll both have lost an hour."
Passage 6 — Journey
AI wrote
“I take the flask. It's warm from her hand, and heavier than it looks — the oil shifts inside like something alive. I hook my thumb through the rag stopper and tuck it into the side of my bag, next to the bread. "I've got a lamp of my own," I say. "Lights when I ask it to. Not much use in the dark if I'm the one holding it, but it'll show us what's under a floor." I don't say how I got it. That's a longer story than she asked for, and the flies are already drifting toward the door like they've heard this one before. "And I've got hands." I show her the calluses, both palms up, the ring catching the last of the sky. "Whatever's been at your oil, it's been at it a while. That means it's got a way in and a way out, and it thinks it's clever. I've dealt with things that think they're clever." I let that sit. The scratching under the store floor ticks on, patient, like it's counting. "So — you lead, I'll watch the corners. And if it's nothing, I'll buy you a meal out of my own Stamps and we'll both have lost an hour."”
like this I crack my knuckles and put on the gloves with a nod. After looking around, I squeeze my hands to make sure the gloves fit well. I then continue looking around. "Good fit. These will come in nicely."
Repeated ROUND 2 · EXPLORING 62.5
Prose 59.4
Place 49.6
Character 59.4
BLUNT +2 Discovery −2 cover grounddistance 42 words
Discovery 2
Something may find you
Passage 7 — Journey
Human wrote
“like this I crack my knuckles and put on the gloves with a nod. After looking around, I squeeze my hands to make sure the gloves fit well. I then continue looking around. "Good fit. These will come in nicely."”
I work the gloves on and squeeze my fists until the waxed leather creaks, and then I stop listening to the hut and start listening to the floor. There's a scratching under the oil store — thin, patient, a thing that has all night — and once I've heard it I can't unhear it. The wind is doing the same trick above the roof, hauling dust sideways off the spur, and I can feel that low note through my boots, the one nobody talks about, the one that never quite stops. I take one of the long brass-hooked poles down off the rack. It's light in the hand and it's balanced like something meant to be swung, and it occurs to me that nine years of nobody coming back means nine years of somebody eating out of the oil. Hesper hasn't moved. She's watching the tallow-flies drift round her shoulders like she's counting them. "They don't like the store," she says. "Never have. You'll want the lamp." Outside, the lamp-posts run off along the spur, every one dark, and the wind moves the wet grass around their feet. I walk the line a little way, just to see how far the dark goes, and it goes as far as I care to look. The flags under my boots go soft to cinder, then to grass, and the scratching is behind me now, under the floor, keeping pace.
Hesper Vane

Hesper stands at the store door with her lamp-hook across her shoulder, unhurried. "Third one this season," she tells the flies. "They've got a taste for it now." She tips her head at the plank floor. "Go on then. I'll hold the light."

Hesper Vane
Passage 8 — Journey
AI wrote
“I work the gloves on and squeeze my fists until the waxed leather creaks, and then I stop listening to the hut and start listening to the floor. There's a scratching under the oil store — thin, patient, a thing that has all night — and once I've heard it I can't unhear it. The wind is doing the same trick above the roof, hauling dust sideways off the spur, and I can feel that low note through my boots, the one nobody talks about, the one that never quite stops. I take one of the long brass-hooked poles down off the rack. It's light in the hand and it's balanced like something meant to be swung, and it occurs to me that nine years of nobody coming back means nine years of somebody eating out of the oil. Hesper hasn't moved. She's watching the tallow-flies drift round her shoulders like she's counting them. "They don't like the store," she says. "Never have. You'll want the lamp." Outside, the lamp-posts run off along the spur, every one dark, and the wind moves the wet grass around their feet. I walk the line a little way, just to see how far the dark goes, and it goes as far as I care to look. The flags under my boots go soft to cinder, then to grass, and the scratching is behind me now, under the floor, keeping pace.”
Slowly, I lift up the plank with anticipation of what could be underneath it. I tighten my fists up in case something is there waiting for the plank to be moved.
Remembered ROUND 3 · EXPLORING 66.7
Prose 58.0
Place 63.6
Character 61.5
+2 Discovery −2 cover footingground 31 words
Discovery 4
Something may find you
Passage 9 — Journey
Human wrote
“Slowly, I lift up the plank with anticipation of what could be underneath it. I tighten my fists up in case something is there waiting for the plank to be moved.”
The plank comes up easier than it should — nine years of oil-soaked pine, and the nails have given up long ago — and the dark underneath is only a shelf, only a shallow box between the joists, thick with dust and the silver husks of dead tallow-flies. What's in it is small and unglamorous: a brass signal bell, green at the rim, and a fold of oilcloth that comes open in my hand to show Stamps, fifteen of them, soft and dark as if they'd been sitting there since the last man locked up and walked off down the spur. I sit back on my heels and the floor creaks, and for a moment the scratching stops, which means it heard the plank, which means it's under the store and not under me. The wind keeps hauling at the lean-to, shoving dust through the gap in the boards, and I have to put my thumb on the Stamps to keep them from sliding off into the grass. Behind me Hesper hasn't come closer. She's got the lamp-hook planted in the cinder and she's looking not at the money but at the corner post, where a twist of frost-salt has crusted white along the grain like something spilled and dried a long time ago — salt, out here, where nobody salts anything. "Bell's worth more than the coin," she says, to me or to the flies. "Coin's worth more than the hole you just opened. Put the plank back."
Hesper Vane

Hesper crouches at the corner post and turns the frost-salt over on the wood with her thumbnail. It shouldn't be here. She taps the pole twice on the cinder, and the tallow-flies lift and settle. "Somebody's been salting," she says. "Or something's been sweating."

Hesper Vane found something: +1 Discovery
Passage 10 — Journey
AI wrote
“The plank comes up easier than it should — nine years of oil-soaked pine, and the nails have given up long ago — and the dark underneath is only a shelf, only a shallow box between the joists, thick with dust and the silver husks of dead tallow-flies. What's in it is small and unglamorous: a brass signal bell, green at the rim, and a fold of oilcloth that comes open in my hand to show Stamps, fifteen of them, soft and dark as if they'd been sitting there since the last man locked up and walked off down the spur. I sit back on my heels and the floor creaks, and for a moment the scratching stops, which means it heard the plank, which means it's under the store and not under me. The wind keeps hauling at the lean-to, shoving dust through the gap in the boards, and I have to put my thumb on the Stamps to keep them from sliding off into the grass. Behind me Hesper hasn't come closer. She's got the lamp-hook planted in the cinder and she's looking not at the money but at the corner post, where a twist of frost-salt has crusted white along the grain like something spilled and dried a long time ago — salt, out here, where nobody salts anything. "Bell's worth more than the coin," she says, to me or to the flies. "Coin's worth more than the hole you just opened. Put the plank back."”
"Why would someone be salting in here?" I ask with a slight hint of confusion as I pack the bell and coin into my bag. Continuing to survey the area Hesper discovered, I bend down to touch the salt between my fingertips. The salt falls slowly onto the grass next to the cinder. like this I look up towards the trail of salt and wonder if a path of salt grains may have been left. "See anymore?" I ask Hesper looking suspicious.
Made into Song ROUND 4 · EXPLORING 82.8
Prose 69.2
Place 77.6
Character 76.2
+3 Discovery −2 cover footinghushnerve 84 words
Discovery 7
More will find you
Passage 11 — Journey
Human wrote
“"Why would someone be salting in here?" I ask with a slight hint of confusion as I pack the bell and coin into my bag. Continuing to survey the area Hesper discovered, I bend down to touch the salt between my fingertips. The salt falls slowly onto the grass next to the cinder. like this I look up towards the trail of salt and wonder if a path of salt grains may have been left. "See anymore?" I ask Hesper looking suspicious.”
I run the salt between my fingertips and it is salt, nothing else — coarse, grey-white, and where it falls it takes a little colour out of the cinder, which is what salt does and not what anything else does. I keep my hand low and walk the line of it backwards along the corner post, and it is not a trail, it is a splash: a single spill, soaked into the grain and dried, with the wind's own grit settled on top of it. Nobody walks a path by spilling one handful in one place. So I stop looking for the path and look at what the splash is doing there instead. Salt draws damp. The post is dry as a bone and the boards around it are dry as a bone and the salt is still there, clumped, holding its own moisture like it has been fed. I put my palm flat on the plank beside it and the wood is warm — not the warm of a stove, the warm of something underneath breathing out. Hesper's lamp-hook comes down beside my hand, unlit, the brass cold against my knuckle. She says nothing, which for Hesper is a sentence. The tallow-flies have all lifted off her coat at once and gone to the far end of the lean-to, and they do not do that. And then the scratching under the oil store floor stops being a scratch and becomes a crowd — a hundred small feet at once, and the boards over the reservoir bow upward in the middle, lifting, nails leaning out of the joists with a sound like teeth. Frost-salt grits under my knees and the first of them comes up through the seam with its tail alight, trailing a thin orange thread of burning across the dust, and behind it the boards are simply full of them, small and boiling and burning, and Hesper plants the hook and finds her voice. "Something's been drinking the oil," she says. "And here it comes."
Hesper Vane

Hesper turns the little bottle in her fingers, holding it to the hooded lantern. The tallow-flies gather at the glass, so it's worth something to somebody. "Wax and rue," she says. "Somebody wanted to sleep and couldn't." She tucks it in her coat without asking.

Hesper Vane found something: +1 Discovery
Passage 12 — Journey
AI wrote
“I run the salt between my fingertips and it is salt, nothing else — coarse, grey-white, and where it falls it takes a little colour out of the cinder, which is what salt does and not what anything else does. I keep my hand low and walk the line of it backwards along the corner post, and it is not a trail, it is a splash: a single spill, soaked into the grain and dried, with the wind's own grit settled on top of it. Nobody walks a path by spilling one handful in one place. So I stop looking for the path and look at what the splash is doing there instead. Salt draws damp. The post is dry as a bone and the boards around it are dry as a bone and the salt is still there, clumped, holding its own moisture like it has been fed. I put my palm flat on the plank beside it and the wood is warm — not the warm of a stove, the warm of something underneath breathing out. Hesper's lamp-hook comes down beside my hand, unlit, the brass cold against my knuckle. She says nothing, which for Hesper is a sentence. The tallow-flies have all lifted off her coat at once and gone to the far end of the lean-to, and they do not do that. And then the scratching under the oil store floor stops being a scratch and becomes a crowd — a hundred small feet at once, and the boards over the reservoir bow upward in the middle, lifting, nails leaning out of the joists with a sound like teeth. Frost-salt grits under my knees and the first of them comes up through the seam with its tail alight, trailing a thin orange thread of burning across the dust, and behind it the boards are simply full of them, small and boiling and burning, and Hesper plants the hook and finds her voice. "Something's been drinking the oil," she says. "And here it comes."”
"Go for the biggest first!" I shout as I run forward and kick the fat rat in front of us using the tip of my boot, sending it a few feet outward behind the other two.
Repeated ROUND 1 · STRIKING 63.1
Prose 59.4
Place 49.6
Character 61.5
BLUNT 5 damage bracewarning 38 words
You 50 / 50
the three wick-rats 39 / 66
On the field: Kept at Bay
Passage 13 — Journey
Human wrote
“"Go for the biggest first!" I shout as I run forward and kick the fat rat in front of us using the tip of my boot, sending it a few feet outward behind the other two.”
I put the boot in and the fat one goes over onto the flagstones, a few feet out past the others, and I feel it through the sole — soft, greasy, not much give. The three of them don't scatter the way I wanted. The two still up turn on me together, and the biggest one comes back off the floor already, low and quick, its tail-tip dragging a thin ember line across the stone. Hesper doesn't waste the shout. "Down," she says to the flies, or the rats, or me — and the lamp-hook comes off the rack and the lamp comes up and the hut goes white at the edges. The kick landed. That's all it did. Nothing under this floor is impressed yet.
SIGNATURE · Lamplance
Hesper Vane

Hesper Vane lifts the lamp-hook, and the flame runs the length of it like water finding a channel. "Lamplance," she says, the way you'd name a tool, and the brass head goes through the front rat and pins it to the plank floor. The tallow-flies scatter, then settle again. "One," she tells them. "Two left. Try to keep up."

Hesper Vane The Lamp-Hook: 22 damage, Kept at Bay
Passage 14 — Journey
AI wrote
“I put the boot in and the fat one goes over onto the flagstones, a few feet out past the others, and I feel it through the sole — soft, greasy, not much give. The three of them don't scatter the way I wanted. The two still up turn on me together, and the biggest one comes back off the floor already, low and quick, its tail-tip dragging a thin ember line across the stone. Hesper doesn't waste the shout. "Down," she says to the flies, or the rats, or me — and the lamp-hook comes off the rack and the lamp comes up and the hut goes white at the edges. The kick landed. That's all it did. Nothing under this floor is impressed yet.”
"Heard!" I shout as I frantically look around the hut. An old dusty chair sits by an acompying table. Quickly, I reach towards the table and grab it. The wood is soft from age under my gloves, yet sturdy enough to keep together. With a grunt, I hurl the chair quickly towards the limping rat.
Made into Song ROUND 2 · DEFENDING 80.4
Prose 72.0
Place 73.4
Character 68.5
5 came in · 2 stopped · 2 taken grounddistancehush luck: dire 57 words
Lighter by 12: Kept at Bay.
You 48 / 50
the three wick-rats 39 / 66
On the field: Kept at Bay
Passage 15 — Journey
Human wrote
“"Heard!" I shout as I frantically look around the hut. An old dusty chair sits by an acompying table. Quickly, I reach towards the table and grab it. The wood is soft from age under my gloves, yet sturdy enough to keep together. With a grunt, I hurl the chair quickly towards the limping rat.”
The chair goes out of my hands and the limping one doesn't dodge so much as boil — up off the flagstones in a smear of grey, over the seat, under it, and the chair cracks apart against the wall behind with a sound like a lamp dropped. It comes down on my forearm with its whole body weight and its teeth, and the table-edge catches me behind the knee at the same moment — the world tips, my shoulder hits the leg of the table, and the two of them are already inside the reach of my arms. The biggest one is on me before I've got my feet under me again, tail-tip laying a bright little line across my glove as it drags, and it bites down at the webbing of my thumb and grinds. Above us the lamp-hook comes down and the hut goes white, and I hear Hesper's voice somewhere past the ringing: "Two on the floor, then. Fine."
Hesper Vane

Hesper brings the hook down and the lamplight goes off it like a struck match. Two rats peel off Hayden's legs and come at her instead. "Mind the coats," she tells the flies. "They've had a night."

Hesper Vane
Passage 16 — Journey
AI wrote
“The chair goes out of my hands and the limping one doesn't dodge so much as boil — up off the flagstones in a smear of grey, over the seat, under it, and the chair cracks apart against the wall behind with a sound like a lamp dropped. It comes down on my forearm with its whole body weight and its teeth, and the table-edge catches me behind the knee at the same moment — the world tips, my shoulder hits the leg of the table, and the two of them are already inside the reach of my arms. The biggest one is on me before I've got my feet under me again, tail-tip laying a bright little line across my glove as it drags, and it bites down at the webbing of my thumb and grinds. Above us the lamp-hook comes down and the hut goes white, and I hear Hesper's voice somewhere past the ringing: "Two on the floor, then. Fine."”
"Here we go!" I shout loudly as I quickly bend down towards the limping rat. Grabbing the rat by the tail using the gloves looted from earlier, I sling wildly and let go, Throwing the rat by the tail towards the other side of the hut into the stove.
Made into Song ROUND 2 · STRIKING 84.1
Prose 73.4
Place 76.2
Character 76.2
8 damage distancegivehush 51 words
You 48 / 50
the three wick-rats 0 / 66
On the field: Kept at Bay · Burning
Passage 17 — Journey
Human wrote
“"Here we go!" I shout loudly as I quickly bend down towards the limping rat. Grabbing the rat by the tail using the gloves looted from earlier, I sling wildly and let go, Throwing the rat by the tail towards the other side of the hut into the stove.”
I shout and drop, and my hand closes on the tail before the limping rat can find the floor again — the gloves take the heat of it, that little ember tip ticking against the leather like a clock nobody wound. Then I sling it. Not a throw, a swing, the whole arm and the shoulders behind it, and the rat comes off the tail at the far end of it and hits the stove door flat, and the stove rings like a bell struck once. It slides down the iron and does not get back up. The tail-tip keeps its ember a moment longer than the rest of it, a red line on the flagstones, and then that goes too. Hesper's hook is still bright over the biggest one, and the biggest one is not moving either. The third one is somewhere behind me in the dark, and I can hear it, which is worse than seeing it.
Hesper Vane

Hesper Vane sets the hook down on the biggest one and the lamplight runs down the brass like water finding a gutter, then goes up all at once.

Hesper Vane Wick-Flare: 31 damage, Burning
Passage 18 — Journey
AI wrote
“I shout and drop, and my hand closes on the tail before the limping rat can find the floor again — the gloves take the heat of it, that little ember tip ticking against the leather like a clock nobody wound. Then I sling it. Not a throw, a swing, the whole arm and the shoulders behind it, and the rat comes off the tail at the far end of it and hits the stove door flat, and the stove rings like a bell struck once. It slides down the iron and does not get back up. The tail-tip keeps its ember a moment longer than the rest of it, a red line on the flagstones, and then that goes too. Hesper's hook is still bright over the biggest one, and the biggest one is not moving either. The third one is somewhere behind me in the dark, and I can hear it, which is worse than seeing it.”
My boots slowly sink into the clay underneath me as I walk around. Gently chewing on a piece of root found during my traveling, I focus on the earthy flavor in my mouth. I set off towards civilization.
Remembered ROUND 2 · EXPLORING 71.1
Prose 66.4
Place 72.0
Character 56.6
EATING AND DRINKING +3 Discovery −1 cover breathopening 44 words
Foraging (firm: the place will give up something to bottle, 4 rounds) — you are gathering what grows and lies here.
Mended: +3 Soulpower (53 of 54).
Discovery 3
Something may find you
On the field: Foraging
Passage 19 — Journey
Human wrote
“My boots slowly sink into the clay underneath me as I walk around. Gently chewing on a piece of root found during my traveling, I focus on the earthy flavor in my mouth. I set off towards civilization.”
I put my palm flat on the clay before I leave, and the hum comes up through the heel of my hand and into the wrist bone, one long note with no water anywhere under it, and I take my hand off and the note stops, and I put it back and it starts again — so it is me it answers, not the wind, and I stand there a while doing it like a man knocking on a door he already knows is hollow. The wind takes the dust off my shoulders the moment it lands there; I am being swept while standing still, and the root in my cheek is the only thing in this country that has decided to stay put. The seam runs away across the pan toward the low ground, and it is not a road, and the shapes on the skyline are right and the names are wrong: three rises that are not barrows, a straight line that is not a road, and somewhere past all of it Duskdeep with a light on that somebody else lit. I keep the seam at my left and walk, and the wind keeps erasing where I have been, so that by the time I am a hundred paces on there is no record of me at all — which is either a kindness or the reason two sets of travellers keep putting weights down and other people keep taking them up. What I know now that I did not: the hum is not in the floor. It is in whoever is touching the floor, and it stops when the weight comes off, and that means every traveller who ever laid a hand here heard his own note and thought the country was singing to him. I have been one of those. Half the pan is packed with the prints of people who came to listen to a thing that was only ever listening back.
Passage 20 — Journey
AI wrote
“I put my palm flat on the clay before I leave, and the hum comes up through the heel of my hand and into the wrist bone, one long note with no water anywhere under it, and I take my hand off and the note stops, and I put it back and it starts again — so it is me it answers, not the wind, and I stand there a while doing it like a man knocking on a door he already knows is hollow. The wind takes the dust off my shoulders the moment it lands there; I am being swept while standing still, and the root in my cheek is the only thing in this country that has decided to stay put. The seam runs away across the pan toward the low ground, and it is not a road, and the shapes on the skyline are right and the names are wrong: three rises that are not barrows, a straight line that is not a road, and somewhere past all of it Duskdeep with a light on that somebody else lit. I keep the seam at my left and walk, and the wind keeps erasing where I have been, so that by the time I am a hundred paces on there is no record of me at all — which is either a kindness or the reason two sets of travellers keep putting weights down and other people keep taking them up. What I know now that I did not: the hum is not in the floor. It is in whoever is touching the floor, and it stops when the weight comes off, and that means every traveller who ever laid a hand here heard his own note and thought the country was singing to him. I have been one of those. Half the pan is packed with the prints of people who came to listen to a thing that was only ever listening back.”
After picking up some items that could be of some use, I continue my trek towards Duskdeep to complete my mission of informing the citizens that the spur is now lit thanks to mine and Hesper's help.
Repeated ROUND 3 · EXPLORING 55.7
Prose 51.0
Place 38.4
Character 59.4
−3 cover weightbreath 37 words
Discovery 3
Something may find you
On the field: Foraging
Passage 21 — Journey
Human wrote
“After picking up some items that could be of some use, I continue my trek towards Duskdeep to complete my mission of informing the citizens that the spur is now lit thanks to mine and Hesper's help.”
The wind has been at my back since the seam, and I have stopped leaning against it without meaning to. What I notice first is not a sound — it is a wrongness in the ground under my boots, a softness in a pan that was scoured to glass two hundred paces back, as if something had been turning over the same patch of clay all night and worn it down to meal. The trail of it is easy and I hate that. Droppings the size of my thumb, dry and full of seed husk, a scatter of them laid along the lee of the seam like a fence-post line. Then the willow trap I passed is behind me now and I remember its withies snapped outward, which is what happens when something small and strong pulls a trap apart from the inside. Whatever got loose out of the town's discards came up the seam the same way I did. I find where they are before I find them. A hollow between the two low rises, out of the worst of the wind, and every light thing in half a mile has collected there — seed, straw, a woman's glove, a tin plate, a child's shoe, a torn page that says Doctor Pell across it twice. It is a nest, or a hoard, or a shrine, and it smells of iron and wet fur. And then the clay at the lip of the hollow moves, and it is not clay, it is a body, and there are more behind it, and they are looking at me the way a town looks at a thing it has decided not to remember.
Passage 22 — Journey
AI wrote
“The wind has been at my back since the seam, and I have stopped leaning against it without meaning to. What I notice first is not a sound — it is a wrongness in the ground under my boots, a softness in a pan that was scoured to glass two hundred paces back, as if something had been turning over the same patch of clay all night and worn it down to meal. The trail of it is easy and I hate that. Droppings the size of my thumb, dry and full of seed husk, a scatter of them laid along the lee of the seam like a fence-post line. Then the willow trap I passed is behind me now and I remember its withies snapped outward, which is what happens when something small and strong pulls a trap apart from the inside. Whatever got loose out of the town's discards came up the seam the same way I did. I find where they are before I find them. A hollow between the two low rises, out of the worst of the wind, and every light thing in half a mile has collected there — seed, straw, a woman's glove, a tin plate, a child's shoe, a torn page that says Doctor Pell across it twice. It is a nest, or a hoard, or a shrine, and it smells of iron and wet fur. And then the clay at the lip of the hollow moves, and it is not clay, it is a body, and there are more behind it, and they are looking at me the way a town looks at a thing it has decided not to remember.”
Watching the rats from their hoard, I slowly sit down on the clay soil and make soft clicking noises from my mouth. They watch from the other side of the pathway while I make slow motions with my hand, motioning them to approach slowly.
Remembered ROUND 2 · TALKING 72.2
Prose 66.4
Place 61.5
Character 70.6
+2 Rapport −2 Standing breathopening 46 words
Standing 16
Rapport 2 / 6 · The Rats
Passage 23 — Journey
Human wrote
“Watching the rats from their hoard, I slowly sit down on the clay soil and make soft clicking noises from my mouth. They watch from the other side of the pathway while I make slow motions with my hand, motioning them to approach slowly.”
I keep my hand flat on the clay and let the hum run up my wrist, and I keep clicking, soft and slow, like something small and unafraid. The wind takes the sound sideways before it reaches them, so I shift my weight onto one hip and try again, lower, closer to the ground. The big one — the one with the red thread snarled at its haunch — comes three steps out from the hoard and freezes. Its nose works. Its black eye holds mine, and I do not blink, and I do not reach. The others wait behind it, tails flat to the clay. Then it comes the rest of the way, quick, and stops just out of arm's reach, and drops something from its mouth onto the pan between us. A half-eaten honeycomb, wax crushed and sticky, one cell still beaded. It does not come closer. It watches me to see what I do with it.
Passage 24 — Journey
AI wrote
“I keep my hand flat on the clay and let the hum run up my wrist, and I keep clicking, soft and slow, like something small and unafraid. The wind takes the sound sideways before it reaches them, so I shift my weight onto one hip and try again, lower, closer to the ground. The big one — the one with the red thread snarled at its haunch — comes three steps out from the hoard and freezes. Its nose works. Its black eye holds mine, and I do not blink, and I do not reach. The others wait behind it, tails flat to the clay. Then it comes the rest of the way, quick, and stops just out of arm's reach, and drops something from its mouth onto the pan between us. A half-eaten honeycomb, wax crushed and sticky, one cell still beaded. It does not come closer. It watches me to see what I do with it.”
Hayden reaches for a half-eaten honeycomb, and uses it, here and now.
Repeated ROUND 3 · TALKING 62.0
Prose 73.4
Place 73.4
Character 73.4
EATING AND DRINKING +4 Rapport −1 Standing 12 words
Warmed (firm: +1 Rapport each round, 2 rounds) — they are warming to you, a little more each time you speak.
Mended: +1 Soulpower (54 of 54).
Warmed: +1 Rapport.
Standing 15
Rapport 6 / 6 · The Rats
On the field: Warmed
Passage 25 — Journey
Human wrote
“Hayden reaches for a half-eaten honeycomb, and uses it, here and now.”
I pinch the honeycomb between two fingers and break it across the good cell. The wax gives with a soft crack, and the bead of honey sits there on my thumb, dark and thick, and I put it in my mouth before the wind can take the smell of it back. It's sweeter than I expected and smaller than I wanted, and it does what a bite does on an empty morning — it puts heat in me, a slow weight that settles. I tear the rest in two and set one half back on the pan, closer to the rat than to me. The big one watches the half I set down. It doesn't move. Its nose works once, twice, and the others behind it lean forward without stepping, tails still flat, and one of them whines low in its throat and is hushed by the big one turning its head. I keep my hands open and low, calluses up, the silver ring dull in the grey. They read hands the way I read ground. Then the big one comes in — quick, low, a dart of ash-grey — and takes the half, and drags it back into the hoard, and the hoard closes over it like water over a dropped stone. And it comes back out. It sits up on its haunches at the edge of the pan, right at the seam in the clay where the hum thins, and it looks at me and it waits, and I understand that I have bought something, and that I should spend it now.
✦ CANONTHIS PLACE
Hayden crouched at the Humming Floor and clicked soft and slow until the rat with the red thread came out and laid a half-eaten honeycomb on the pan between them, and did not come closer.
The rat's choice to drop the honeycomb and wait, watching him decide, turned a small animal gesture into a question the whole world can answer.
Everyone who comes to The Humming Floor can find it now, for a week.
Passage 26 — Journey
AI wrote
“I pinch the honeycomb between two fingers and break it across the good cell. The wax gives with a soft crack, and the bead of honey sits there on my thumb, dark and thick, and I put it in my mouth before the wind can take the smell of it back. It's sweeter than I expected and smaller than I wanted, and it does what a bite does on an empty morning — it puts heat in me, a slow weight that settles. I tear the rest in two and set one half back on the pan, closer to the rat than to me. The big one watches the half I set down. It doesn't move. Its nose works once, twice, and the others behind it lean forward without stepping, tails still flat, and one of them whines low in its throat and is hushed by the big one turning its head. I keep my hands open and low, calluses up, the silver ring dull in the grey. They read hands the way I read ground. Then the big one comes in — quick, low, a dart of ash-grey — and takes the half, and drags it back into the hoard, and the hoard closes over it like water over a dropped stone. And it comes back out. It sits up on its haunches at the edge of the pan, right at the seam in the clay where the hum thins, and it looks at me and it waits, and I understand that I have bought something, and that I should spend it now.”
I make my way towards a hill out from Duskdeep, climbing a man-made path along the East. At the top, I wipe the sweat from my brow and look down at Duskdeep to get a sense of my surroundings.
Remembered ROUND 2 · EXPLORING 67.5
Prose 63.6
Place 59.4
Character 60.8
+1 Discovery −3 cover openingground 41 words
Discovery 1
More will find you
Passage 27 — Journey
Human wrote
“I make my way towards a hill out from Duskdeep, climbing a man-made path along the East. At the top, I wipe the sweat from my brow and look down at Duskdeep to get a sense of my surroundings.”
The path up the east hill is not a path so much as a seam in the ground where the hardpan was stacked and beaten flat, and the wind has been at it so long that every edge of it has gone soft and round, seed caught in the cracks and skating loose, and I go up it with my weight forward and my hands low because the wind up here does not push so much as lean, and it leans from the right, so I keep the uphill shoulder against it and let it take the downhill side of me. Halfway up my shirt is stuck to my back and I stop to drag a forearm across my eyes, and that is when I taste the flint in the air go thin and something under it come forward — not smell exactly, more the way the roof of my mouth goes when I step into a room where bread has just been cut. I turn my head and there is a table on the crown of the hill. Not a table someone carried up; a table the hill has been holding, long, pale, wind-scoured, the grain of it standing up in ridges like something combed, and at the head of it a man sitting with his back to the whole bright plain, elbows down, a cup in front of him that I cannot see the bottom of. He is not looking at me. He is looking at the table, and he eats the way a man eats when the food is a formality and the chair is the point — slow, unhurried, one hand turning the cup a quarter-turn, quarter-turn, and the cup never empties. I do not move for a moment. The wind combs past both of us and leaves him alone entirely; his coat does not lift, his hair does not stir, and the dust that has been skating across this hill all morning goes around the table in two long lines, like water round a stone. I take the last of the rise anyway, heel first in the loose grit, and the view opens out below me — Duskdeep laid down small and neat, the rail a bright scratch, the water butt a coin of shade, the whole flat ring of the country going out to a haze that is all light and no distance. I look at it the way you look at a map you are about to draw on, and behind me the man at the long table sets his cup down without a sound.
Passage 28 — Journey
AI wrote
“The path up the east hill is not a path so much as a seam in the ground where the hardpan was stacked and beaten flat, and the wind has been at it so long that every edge of it has gone soft and round, seed caught in the cracks and skating loose, and I go up it with my weight forward and my hands low because the wind up here does not push so much as lean, and it leans from the right, so I keep the uphill shoulder against it and let it take the downhill side of me. Halfway up my shirt is stuck to my back and I stop to drag a forearm across my eyes, and that is when I taste the flint in the air go thin and something under it come forward — not smell exactly, more the way the roof of my mouth goes when I step into a room where bread has just been cut. I turn my head and there is a table on the crown of the hill. Not a table someone carried up; a table the hill has been holding, long, pale, wind-scoured, the grain of it standing up in ridges like something combed, and at the head of it a man sitting with his back to the whole bright plain, elbows down, a cup in front of him that I cannot see the bottom of. He is not looking at me. He is looking at the table, and he eats the way a man eats when the food is a formality and the chair is the point — slow, unhurried, one hand turning the cup a quarter-turn, quarter-turn, and the cup never empties. I do not move for a moment. The wind combs past both of us and leaves him alone entirely; his coat does not lift, his hair does not stir, and the dust that has been skating across this hill all morning goes around the table in two long lines, like water round a stone. I take the last of the rise anyway, heel first in the loose grit, and the view opens out below me — Duskdeep laid down small and neat, the rail a bright scratch, the water butt a coin of shade, the whole flat ring of the country going out to a haze that is all light and no distance. I look at it the way you look at a map you are about to draw on, and behind me the man at the long table sets his cup down without a sound.”
I slowly set my pack down beside the leg of the table and lean my body against it. My callused hands under my gloves hold the sides of the table as I nod my head at him. "I have news to give to the people of Duskdeep. The spur is lit by Loadstone. It was a task, but Hesper Vane and I completed it." I look down at the plate of food he is eating from and look back up at him. "If you would, may you give this information to those who need it?
Made into Song ROUND 2 · TALKING 81.9
Prose 79.0
Place 61.5
Character 76.2
+3 Rapport −2 Standing openinggroundhush 97 words
Standing 16
Rapport 3 / 6 · Anselm of the Long Table
Passage 29 — Journey
Human wrote
“I slowly set my pack down beside the leg of the table and lean my body against it. My callused hands under my gloves hold the sides of the table as I nod my head at him. "I have news to give to the people of Duskdeep. The spur is lit by Loadstone. It was a task, but Hesper Vane and I completed it." I look down at the plate of food he is eating from and look back up at him. "If you would, may you give this information to those who need it?”
Anselm doesn't answer straight away. He sets his fork down, squares it against the plate's rim with two rough fingertips, and looks at me the way a man looks at a bill he didn't expect. The Hum runs up through the table leg into my forearms, that buried wire note; his eyes go to my gloves on the wood and stay there. "Loadstone," he says at last, flat, tasting the word. "Hesper Vane's spur. I know it." He doesn't ask how, doesn't ask what it cost, which tells me more than a question would. He lifts the fork again and eats, slow, deliberate, working through whatever this is behind his crooked nose. The wind shoves grit against the shutter and the room holds its breath around him. When he speaks again it isn't to me. He says it low, into his plate, like he's filing it: "Word travels on the rail faster than a man walks it. By the time the next train stands, half the Wake will have it." Then he looks up, steady brown eyes, and won't be thanked for anything. "Sit. Eat. You look like the road."
Passage 30 — Journey
AI wrote
“Anselm doesn't answer straight away. He sets his fork down, squares it against the plate's rim with two rough fingertips, and looks at me the way a man looks at a bill he didn't expect. The Hum runs up through the table leg into my forearms, that buried wire note; his eyes go to my gloves on the wood and stay there. "Loadstone," he says at last, flat, tasting the word. "Hesper Vane's spur. I know it." He doesn't ask how, doesn't ask what it cost, which tells me more than a question would. He lifts the fork again and eats, slow, deliberate, working through whatever this is behind his crooked nose. The wind shoves grit against the shutter and the room holds its breath around him. When he speaks again it isn't to me. He says it low, into his plate, like he's filing it: "Word travels on the rail faster than a man walks it. By the time the next train stands, half the Wake will have it." Then he looks up, steady brown eyes, and won't be thanked for anything. "Sit. Eat. You look like the road."”
WyrmRail — a persistent game world, made into story. Played at Duskdeep. The writer wrote their passages; the Weaver answered with the world. Switch to Game View to see it the way it was played: every grade, every skill, every bar.
Human-written
AI-written
Collaboratively revised
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